Converting your image to a 3D scene is really simple. This process will allow you to combine the best of both images and survey data.
Here's how it works:
The image editing feature allows for the removal of unwanted objects (such as cars or shadows) that are captured in aerial images. The tool works by allowing you to create a sample texture to replace an area as you drag your cursor around it.
Navigation is very simple in ARAS Reality; however, you must have a mouse equipped with a mouse wheel.
There are 2 methods of navigation. The setting is always at the top right of the toolbar under the View tab.
Orbit is the default setting
First Person is for precise camera orientation from a fixed position. It does not work for normal program navigation so if you use this setting please be sure to switch back to Orbit when you are done.
Using the mouse navigation controls as described above (in orbit mode), choose a target location, like behind the wheel of a car. Use your mouse wheel to zoom to the driver’s position by placing your cursor on that point and then rolling your mouse wheel. Once inside the car use the left mouse button drag and the right mouse button orbit to get to the driver’s position. Then switch to First Person for precise work and an up-close view.
To record animations, you simply click the “Record” button on the Animation VCR control tab.
Once the animation frames are recording and saved you will be asked if you wish to create an avi movie. Just accept and then choose the Microsoft Video 1 codec which is reliable and produces good quality movies.
The best file type for a combination of small file size and quality output is Xvid avi. This .avi codec is like a zip file for video. It provides file size compression of about 200:1 without noticeable quality loss.
Sharing animations is easy. When you record your animation you will be asked if you want to convert it to an AVI after the Reality system saves all the animation frame images. Choose a codec like Microsoft Video 1 or the xvid codec as nearly all computers will have those codecs installed. Then simply email the recorded .avi file or save it to a transportable storage device like a DVD or USB drive.
When providing animation movies as part of an evidence package to be accepted by the courts in any jurisdiction you should be prepared to make the court understand the following:
To further enhance the chances of the animation being accepted as evidence you should submit the following information with the animation movie:
You can record your animation from any viewing position. Please see the section titled Using Animation Cameras for more details.
To create an animation report you simply select any of the paths that are in your project. Then on the left Properties panel, you will see “Animation Report”. Clicking here will take you to the Print tab and a preview of the report. There you can print the report or save it as a pdf file. Please see the Printing section for more details.
On the Models tab choose the Search Database icon. This opens the vehicle database. When you choose the correct vehicle the option for a report will be shown at the bottom of that panel.
To draw a Line :
You may edit the Line properties by inputting values on the left Properties Panel. Always hit “enter” after entering any values, or click in another field.
Note: You must have an object selected to access the right click menu.
Note: You can also select the dynamic object instead of a basic line before drawing it by clicking on the drop down beside the line tool on the Draw tab.
You may edit the Arc properties by inputting values into the left Properties Panel. Always hit “enter” after entering any values.
You may edit the Polyline properties by inputting values on the left Properties Panel. Always hit “enter” after entering any values.
You may edit the Polycurve properties by inputting values on the left Properties Panel. Always hit “enter” after entering any values.
How do I add a parallel polycurve?
Note: there is no way to generate a perfect parallel polycurve.
You can easily fill in a surface color or texture between lines, polylines, or polycurves in ARAS Reality
Creating any event that requires a synchronized time point is very easy.
You may create additional synchronization points for multi-vehicle collisions by repeating the same procedure above and simply using new synchronization numbers. For example, if the first vehicle in your initial collision went on to strike another vehicle the next animation path would begin with the synchronization number 2, and the other colliding vehicle would also be assigned a sync number of 2 at the collision position.
Depending on your information and circumstances, this tool can be used to show precise damage or simply for illustrative purposes.
In the Crush or damage form you will see the sync field at the top. Simply choose the number that corresponds to the sync number of the collision in the animation chart.
ARAS Reality includes easy options for accurately demonstrating sun position and angle accurately in your scene. There are two methods that both begin by clicking anywhere on your scene.
Click on the View tab and click the Skybox button, then click on “Sun Options”. There you can choose the colors to best match the time of day based on sun angles and positions.
You can add street lights by first selecting and placing a street light model from the models tab.
Then click on the light model and on the left panel, click the checkbox for "Street Light" to turn it on.
Click on the ground plane or the image on the ground plane: