FAQ

  1. 1. Click anywhere on the ground plane to bring up your scene properties, click on the "Import Google Map" on the left-hand properties panel
  2. 2. You will then see the navigation form appear. Use this to choose the area you wish to see on your ARAS Reality drawing. You can expand the scene view by stretching the corners of the Navigation window to maximize resolution in relation to the scene area.
  1. Right click anywhere on the image – and click “Change Layer”.
  2. Give the new layer a name and then click “Add to new layer”.
  3. To turn that new layer on and off go to the Layer Manager – View/Layers.
  4. Confirm success by now clicking the layer checkbox on and then off.
  1. Click anywhere on the scene surface or ground.
  2. On the left panel click on the Google icon and use the drop down to choose an image on your computer.
  3. Browse to the image location in saved file, click “Enter”.
  4. The image will appear as your ground plane and on the left panel will be properties including the “Show Scale Tool”.
  5. On the image you will see the scale tool. Just drag it across a distance that you know the measurement for.
  6. On the left panel beside Scale Tool Distance type in the real world measurement.
  7. Turn off the scale tool.

Converting your image to a 3D scene is really simple. This process will allow you to combine the best of both images and survey data.

Here's how it works:

  1. Go to the Google Earth icon and bring in either a Google image or any other image.
  2. Import your measurement and uncheck the box to connect the points with lines.
  3. Now you must rotate and move the point set to align it with the image.
  4. Select the point set by clicking under the Measurement tab or by selecting any point in the scene.
  5. Then move the point set to align with features in the image.
  6. We strongly suggest you switch to an orthogonal view while doing this to eliminate any perspective distortion. Simply click on the 2D navigation icon:
  7. 2 Dimension
  8. Then once you have aligned the points to the image click the house on the navigation form which will take you to a 3D view.
  9. 8Now simply click anywhere on the image and you will see “Create 3D Terrain”.
  10.  Create 3D Terrain
  11. Now you can see the 3D scene and if you like you might increase the mesh density and when you do click “ create 3D Terrain “ again.
  12. Now if you wish you can connect lines automatically by selecting your measurement set and again clicking to connect lines on the left measurement properties panel.
  13. Save your project.
  14. Now any model placed on your 3D terrain will automatically attach to the surface.
  15. You may also enhance your scene by adding more polylines and ask the terrain system to recognize them.
  16. Draw polylines lines to which you wish the terrain to conform.

The image editing feature allows for the removal of unwanted objects (such as cars or shadows) that are captured in aerial images. The tool works by allowing you to create a sample texture to replace an area as you drag your cursor around it.

  1. After you have imported your aerial or satellite image, click anywhere on the image and click on the button on the left panel – “Delete Cars”.
  2. A new form will appear and in that form you may navigate by using your right mouse button and mouse wheel. With the left mouse button held, drag a line around the car or shadow that you wish to delete. Only go ¾ of the way around the object and release the mouse.
  3. When you release the button, the item will be erased. Note: You may have to do this more than once in some cases to create the desired texture.

How do I change the ground plane color?

  1. Click anywhere on your image/ground plane.
  2. Click the Ground Color option on the left panel of the screen.

How do I remove the ground plane?

  1. Click anywhere on your image/ground plane.
  2. Uncheck the “Show Ground” option on the left of the screen.

How do I apply ground plane texture?

  1. Click anywhere on your ground plane area.
  2. Click the Ground Texture option.
  3.  Ground texture

How do I change the skybox image?

  1. Click on the View tab and choose the Skybox button
  2.   skybox icon
  3. Click on the image to open the image gallery
  4. Choose your image.
  Skybox window

Navigation is very simple in ARAS Reality; however, you must have a mouse equipped with a mouse wheel.

There are 2 methods of navigation. The setting is always at the top right of the toolbar under the View tab.

 First person Camera mode

Orbit is the default setting

  1. Use the left mouse to drag left and right and the mouse wheel to zoom in and out.
  2. Use the right mouse button to orbit from wherever the cursor is placed when you depress the right mouse button.

First Person is for precise camera orientation from a fixed position. It does not work for normal program navigation so if you use this setting please be sure to switch back to Orbit when you are done.

How do I place my view in a precise position?

Using the mouse navigation controls as described above (in orbit mode), choose a target location, like behind the wheel of a car. Use your mouse wheel to zoom to the driver’s position by placing your cursor on that point and then rolling your mouse wheel. Once inside the car use the left mouse button drag and the right mouse button orbit to get to the driver’s position. Then switch to First Person for precise work and an up-close view.

To record animations, you simply click the “Record” button on the Animation VCR control tab.

 Record Animation

Once the animation frames are recording and saved you will be asked if you wish to create an avi movie. Just accept and then choose the Microsoft Video 1 codec which is reliable and produces good quality movies.

The best file type for a combination of small file size and quality output is Xvid avi. This .avi codec is like a zip file for video. It provides file size compression of about 200:1 without noticeable quality loss.

How do I share animations?

Sharing animations is easy. When you record your animation you will be asked if you want to convert it to an AVI after the Reality system saves all the animation frame images. Choose a codec like Microsoft Video 1 or the xvid codec as nearly all computers will have those codecs installed. Then simply email the recorded .avi file or save it to a transportable storage device like a DVD or USB drive.

coming soon..

When providing animation movies as part of an evidence package to be accepted by the courts in any jurisdiction you should be prepared to make the court understand the following:

  1. Your animation is simply an illustration of your opinion or what somebody has proposed.
  2. The animation engine is based on the laws of motion so that if you enter speeds at either end of an animation path segment, standard motion equations ensure the elapsed time and acceleration remains true to the users’ intention.
  3. The animation runs in real time - so the time displayed is the same as on your watch.
  4. The animation report calculates and displays the time, position, orientation, and velocity every .25 second.

To further enhance the chances of the animation being accepted as evidence you should submit the following information with the animation movie:

  1. Measurement log.
  2. Animation log.
  3. Any reconstruction calculations used to provide animation input values.
  4. An example calculation of time, acceleration for a path animation segment.

How do I record animations from different viewpoints, or following specific objects?

You can record your animation from any viewing position. Please see the section titled Using Animation Cameras for more details.

Create a Animation report

To create an animation report you simply select any of the paths that are in your project. Then on the left Properties panel, you will see “Animation Report”. Clicking here will take you to the Print tab and a preview of the report. There you can print the report or save it as a pdf file. Please see the Printing section for more details.

Create a Specific vehicle report

On the Models tab choose the Search Database icon. This opens the vehicle database. When you choose the correct vehicle the option for a report will be shown at the bottom of that panel.

To draw a Line :

  • 1. Under the Draw tab, select the Line tool.
  • 2. Click on the scene where you wish the line to begin.
  • 3. Click where you want the line to end.
  • 4. Once placed, it is immediately available for editing.

You may edit the Line properties by inputting values on the left Properties Panel. Always hit “enter” after entering any values, or click in another field.

Right-Click Menu

  1. Cut.
  2. Copy.
  3. Paste.
  4. Add animation path.
  5. Add parallel.
  6. Move the object in fine increments.
  7. Change the layer.
  8. Adjust print order.

Note: You must have an object selected to access the right click menu.

How to I add parallel line or offset ?

  1. Select your first line then right-click and choose “Add Parallel”.
  2. Choose the offset amount, click OK.
  3. The new parallel line will appear that distance from the original line, and will default to the same dimensions as well.
  4. Keep the dialogue box open to add more lines.

How do I change a line to a 3D shape ?

  1. 1. Select the line.
  2. 2. On the left properties panel click on the “Convert to 3D Shapes” panel.
  3. 3. Once you have chosen your object, the line will convert into the desired object.
  4. 3D shape

    Note: You can also select the dynamic object instead of a basic line before drawing it by clicking on the drop down beside the line tool on the Draw tab.

  1. Under the Draw tab, select the Arc tool
  2. Click on the screen where you wish the Arc to begin.
  3. Click where you wish it to end.
  4. Click at a point between to establish the radius.
  5. It is immediately available for editing.
  6. You may edit the Arc properties by inputting values into the left Properties Panel. Always hit “enter” after entering any values.

    How do I add a parallel arc?

  1. Select your first arc then right-click and choose “Add Parallel”.
  2. Choose the offset amount, click OK.
  3. The new parallel arc will appear that distance from the original line, and will default to the same dimensions as well. You can then edit as needed.
  1. Under the Draw tab, select the Polyline tool.
  2. Click on the screen where you wish the line to begin.
  3. Click where you wish each segment to end.
  4. Hit “ESC”, or right-click “Cancel Object creation” to end the Polyline.
  5. It is immediately available for editing.
  6. You may edit the Polyline properties by inputting values on the left Properties Panel. Always hit “enter” after entering any values.

    How do I add a parallel polyline?

    1. Select your first polyline then right-click and choose “Add Parallel”.
    2. Choose the offset amount, click OK.
    3. The new parallel polyline will appear that distance from the original, and will default to the same dimensions as well.
  1. 1. Under the Draw tab, select the Polycurve tool.
  2. 2. Click on the screen where you wish the polycurve to begin.
  3. 3. Click where you wish each segment to end.
  4. 4. Hit “ESC”, or right-click “Cancel Object creation” to end the Polycurve.
  5. 5. It is immediately available for editing.

You may edit the Polycurve properties by inputting values on the left Properties Panel. Always hit “enter” after entering any values.

How do I add a parallel polycurve?

  1. 1. Select your first polycurve then right-click and choose “Add Parallel”.
  2. 2. Choose the offset amount, click OK.
  3. 3. The new parallel polycurve will appear that distance from the original, and will default to the same dimensions as well.

Note: there is no way to generate a perfect parallel polycurve.

You can easily fill in a surface color or texture between lines, polylines, or polycurves in ARAS Reality

Here’s how:

  1. If you don’t already have them, draw the lines you want to surface between.
  2. Click on the Surface tool.
  3. surface icon
  4. Click on one of the lines.
  5. Click on the other line and the surface will appear between the two lines.
  6. Then, click on the surface to choose the correct texture and properties.

Creating any event that requires a synchronized time point is very easy.

  1. Create the animation paths for the colliding vehicles. Make sure the collision point is at the end of one path segment and remember that there must be a segment following that point.
  2. In the animation chart give both models the same synchronization number at the collision point.
  3. You may create unlimited synchronization points but the same vehicles can only be synchronized with each other once consecutively.

How do I synchronize multiple collisions?

You may create additional synchronization points for multi-vehicle collisions by repeating the same procedure above and simply using new synchronization numbers. For example, if the first vehicle in your initial collision went on to strike another vehicle the next animation path would begin with the synchronization number 2, and the other colliding vehicle would also be assigned a sync number of 2 at the collision position.

  1. To start, select the vehicle.
  2. On the left panel, click “Set Damage”.
  3. At the top of the form choose the location of the damage.
  4. On the damage form leave the height at default.
  5. Enter total crush width and depths.

Depending on your information and circumstances, this tool can be used to show precise damage or simply for illustrative purposes.

How do I display damage profiles at collision time?

In the Crush or damage form you will see the sync field at the top. Simply choose the number that corresponds to the sync number of the collision in the animation chart.

ARAS Reality includes easy options for accurately demonstrating sun position and angle accurately in your scene. There are two methods that both begin by clicking anywhere on your scene.

  1. Click anywhere on the ground plane or in the skybox and you will see the sun angle controls.
  2. Click on the View tab and then click the Skybox button and you will see more controls.

Click on the View tab and click the Skybox button, then click on “Sun Options”. There you can choose the colors to best match the time of day based on sun angles and positions.

sun option

You can add street lights by first selecting and placing a street light model from the models tab.

Add street lights

Then click on the light model and on the left panel, click the checkbox for "Street Light" to turn it on.

Click on the ground plane or the image on the ground plane:

  1. 1. Click on “Details” to see its advanced properties on the left panel. Note: If you don’t see “Details” go to the File Menu (the Reality logo at the top left) and click Preferences. Select UI. At the top of the UI Preferences form, check the “Allow Advanced Material Options” checkbox.
  2. 2. Under Details, edit the Triangles-x and Triangles-y values to edit your surface triangles.
  1. Click on any animation path.
  2. On the left, choose Export Animation Report as CSV.
  3. Choose your location and filename.

Models :

  1. .a3xml (ARAS Reality)

Data-Points :

  1. .NIK (Nikon Raw or Coord)
  2. .SDR (Sokkia)
  3. .RAW (Mapscenes)
  4. .CSV (Cadzone or Fx3)
  5. .VFX (Visual Statement)
  6. .DFX (Drafix-AutoCAD)
  7. .RW5 (Carlson or RCMP)

Photos/drawings: (Usually JPEG or .JPG but those below should also be fine)

  1. .PNG (Portable Network)
  2. .GIF (Graphical Interchange)
  3. .BMP (Bitmap)
  4. .TIF (Tagged Image)
  5. .DXF